My name is Josh.
Sound Designer
Editor | Mixer
Film | Television | Video Games | Non-linear Media
My Work
Not Raised By Wolves - Nominated for Unity Student Game of the Year Award
Audio Lead and point of contact between Development Team and Audio Team Sound Design | UI | Interactive Music | Foley | Game State Features | Wwise | SourceTree
Legendary - VFS Final Project
Final Project Submission for the VFS Sound Design Program Sound Design | Editing - SFX, Dialogue, & Music | Foley | Dialogue Recording | Mixing (5.1 and Stereo)
VFS GATVP Submission
Source: Waves Sound Design Competition 2011 Challenge: Given 24 hours and only 37 source sounds to manipulate, create a soundscape for this visual.
About Me
"What do you do?"
I create sound for visual media. My passion for film, television, and video games carry over into my work no matter which medium I’m interacting with. As visual media changes and evolves, I want to be right there with it on the cutting edge. Of course, different visual media comes with different problems and the need for a creative mind to solve them. That’s where I come in. Whether it’s in Post for film or television, or work in Game Audio or emerging non-Linear Media – I am all about creating the best sound experience possible. I pride myself on being open-minded and adaptable and I have the skills to work across various forms of visual media. Sound drives the feeling and emotion behind visual media – and I am the person who drives the sound.